An advanced Tetris-style game in Python: modern rules, AI player, juice and tests.

The complete, polished version of our Tetris tutorial: Super Rotation System with wall kicks, T-spins, hold and next queue, lock delay, 3 game modes, a heuristic AI player, synthesized sound and music, high scores and a unit-tested rules engine. No asset files needed.
Upgrades the free tutorial: How to Make a Tetris Game using PyGame in Python
Everything the tutorial leaves as an exercise, done properly.
Official wall-kick tables, 180° spins and the 15-move lock-delay rule, like modern games.
3-corner T-Spin detection (incl. Minis), Back-to-Back, combos and Perfect Clears.
A placement-search AI with Dellacherie's evaluation plays the title screen and a Watch mode.
Marathon (levels 1-15), Sprint 40 Lines and Ultra 2 Minutes, each with local high scores.
Line-clear animations, particles, screen shake, hard-drop trails and score popups.
Every sound effect and an original chiptune loop are generated in code. Zero files.
Tunable DAS / ARR / soft-drop speed, ghost piece and grid toggles, all saved as JSON.
The rules engine is pure Python, with pytest tests for kicks, T-spins, scoring and more.
Real, unedited screenshots of the game. Every pixel is drawn by the code you get.
The tutorial is great for learning the basics. This is the version you'd actually ship.
| Free tutorial | Tetromino Pro | |
|---|---|---|
| Rotation system | Basic, no wall kicks | SRS + wall kicks + 180° |
| Randomizer | Pure random | 7-bag |
| Hold / next queue / ghost | — | ✓ / 5 pieces / ✓ |
| Lock delay | — | ✓ with move-reset limit |
| Scoring | 100 per line | Guideline: T-spins, B2B, combos, PC |
| Game modes | 1 | 3 + AI demo |
| Menus, pause, settings, high scores | — | ✓ |
| Sound & music | — | ✓ synthesized |
| Architecture | Single file | 15 modules, pure engine |
| Tests | — | 18 pytest tests |
Clean, commented, modular Python. Here's the start of tetromino_pro/engine.py:
def _detect_tspin(self) -> int:
p = self.active
if p.kind != "T" or not self._last_rotate:
return NO_TSPIN
filled = [self.board.blocked(p.x + cx, p.y + cy) for cx, cy in _T_CORNERS]
if sum(filled) < 3:
return NO_TSPIN
front = sum(self.board.blocked(p.x + cx, p.y + cy) for cx, cy in _T_FRONT[p.rot])
if front == 2 or self._last_kick == 4:
return TSPIN_FULL
return TSPIN_MINI
def _lock(self) -> None:
p = self.active
The Game Dev Pro Pack includes Tetromino Pro plus our two other premium games, for $19 instead of $39.
What's in the pack?
Python 3.8 or newer and pygame (pip install pygame-ce, or classic pygame). It works on Windows, macOS and Linux. There are no image or sound files to download: everything is generated in code.
You're sent straight to your download page, and we email you the link too. The link keeps working, so you can re-download updated versions later. Lost it? Recover your downloads with your email.
If you've followed our free tutorial, yes. The code is split into small, commented modules, and the README walks through the architecture. It's the ideal next step after the tutorial.
Yes. You can modify it, learn from it, and ship your own games built on it, even commercially. The only thing you can't do is redistribute or resell the source code itself.
Email us within 14 days and we'll refund you. No questions asked.
$12 one-time. Instant download, free updates.