Code for How to Make a Checkers Game with Pygame in Python Tutorial


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Game.py

class Game:

	def __init__(self):
		self.winner = None

	# checks if both colors still has a piece
	def check_piece(self, board):
		red_piece = 0
		black_piece = 0
		for y in range(board.board_size):
			for x in range(board.board_size):
				tile = board.get_tile_from_pos((x, y))
				if tile.occupying_piece != None:
					if tile.occupying_piece.color == "red":
						red_piece += 1
					else:
						black_piece += 1
		return red_piece, black_piece

	def is_game_over(self, board):
		red_piece, black_piece = self.check_piece(board)
		if red_piece == 0 or black_piece == 0:
			self.winner = "red" if red_piece > black_piece else "black"
			return True
		else:
			return False

	def check_jump(self, board):
		piece = None
		for tile in board.tile_list:
			if tile.occupying_piece != None:
				piece = tile.occupying_piece
				if len(piece.valid_jumps()) != 0 and board.turn == piece.color:
					board.is_jump = True
					break
				else:
					board.is_jump = False
		if board.is_jump:
			board.selected_piece = piece
			board.handle_click(piece.pos)
		return board.is_jump

	def message(self):
		print(f"{self.winner} Wins!!")

Main.py

import pygame
from Board import Board
from Game import Game

pygame.init()

class Checkers:
	def __init__(self, screen):
		self.screen = screen
		self.running = True
		self.FPS = pygame.time.Clock()

	def _draw(self, board):
		board.draw(self.screen)
		pygame.display.update()

	def main(self, window_width, window_height):
		board_size = 8
		tile_width, tile_height = window_width // board_size, window_height // board_size
		board = Board(tile_width, tile_height, board_size)
		game = Game()
		while self.running:
			game.check_jump(board)

			for self.event in pygame.event.get():
				if self.event.type == pygame.QUIT:
					self.running = False

				if not game.is_game_over(board):
					if self.event.type == pygame.MOUSEBUTTONDOWN:
						board.handle_click(self.event.pos)
				else:
					game.message()
					self.running = False

			self._draw(board)
			self.FPS.tick(60)


if __name__ == "__main__":
	window_size = (640, 640)
	screen = pygame.display.set_mode(window_size)
	pygame.display.set_caption("Checkers")

	checkers = Checkers(screen)
	checkers.main(window_size[0], window_size[1])

Pawn.py

import pygame
from Piece import Piece

class Pawn(Piece):
	def __init__(self, x, y, color, board):
		super().__init__(x, y, color, board)
		img_path = f'images/{color}-pawn.png'
		self.img = pygame.image.load(img_path)
		self.img = pygame.transform.scale(self.img, (board.tile_width, board.tile_height))
		self.notation = 'p'

	def _possible_moves(self):
		# (x, y) move for left and right
		if self.color == "red":
			possible_moves = ((-1, -1), (+1, -1)) 
		else:
			possible_moves = ((-1, +1), (+1, +1))
		return possible_moves

	def valid_moves(self):
		tile_moves = []
		moves = self._possible_moves()
		for move in moves:
			tile_pos = (self.x + move[0], self.y + move[-1])
			if tile_pos[0] < 0 or tile_pos[0] > 7 or tile_pos[-1] < 0 or tile_pos[-1] > 7:
				pass
			else:
				tile = self.board.get_tile_from_pos(tile_pos)
				if tile.occupying_piece == None:
					tile_moves.append(tile)
		return tile_moves

	def valid_jumps(self):
		tile_jumps = []
		moves = self._possible_moves()
		for move in moves:
			tile_pos = (self.x + move[0], self.y + move[-1])
			if tile_pos[0] < 0 or tile_pos[0] > 7 or tile_pos[-1] < 0 or tile_pos[-1] > 7:
				pass
			else:
				tile = self.board.get_tile_from_pos(tile_pos)
				if self.board.turn == self.color:
					if tile.occupying_piece != None and tile.occupying_piece.color != self.color:
						next_pos = (tile_pos[0] + move[0], tile_pos[-1] + move[-1])
						next_tile = self.board.get_tile_from_pos(next_pos)		
						if next_pos[0] < 0 or next_pos[0] > 7 or next_pos[-1] < 0 or next_pos[-1] > 7:
							pass
						else:
							if next_tile.occupying_piece == None:
								tile_jumps.append((next_tile, tile))
		return tile_jumps

King.py

import pygame
from Piece import Piece

class King(Piece):
	def __init__(self, x, y, color, board):
		super().__init__(x, y, color, board)
		img_path = f'images/{color}-king.png'
		self.img = pygame.image.load(img_path)
		self.img = pygame.transform.scale(self.img, (board.tile_width, board.tile_height))
		self.notation = 'k'

	def _possible_moves(self):
		possible_moves = ((-1, -1), (+1, -1), (-1, +1), (+1, +1))
		return possible_moves

	def valid_moves(self):
		tile_moves = []
		moves = self._possible_moves()
		for move in moves:
			tile_pos = (self.x + move[0], self.y + move[-1])
			if tile_pos[0] < 0 or tile_pos[0] > 7 or tile_pos[-1] < 0 or tile_pos[-1] > 7:
				pass
			else:
				tile = self.board.get_tile_from_pos(tile_pos)
				if tile.occupying_piece == None:
					tile_moves.append(tile)
		return tile_moves

	def valid_jumps(self):
		tile_jumps = []
		moves = self._possible_moves()
		for move in moves:
			tile_pos = (self.x + move[0], self.y + move[-1])
			if tile_pos[0] < 0 or tile_pos[0] > 7 or tile_pos[-1] < 0 or tile_pos[-1] > 7:
				pass
			else:
				tile = self.board.get_tile_from_pos(tile_pos)
				if self.board.turn == self.color:
					if tile.occupying_piece != None and tile.occupying_piece.color != self.color:
						next_pos = (tile_pos[0] + move[0], tile_pos[-1] + move[-1])
						next_tile = self.board.get_tile_from_pos(next_pos)		
						if next_pos[0] < 0 or next_pos[0] > 7 or next_pos[-1] < 0 or next_pos[-1] > 7:
							pass
						else:
							if next_tile.occupying_piece == None:
								tile_jumps.append((next_tile, tile))
		return tile_jumps

Piece.py

import pygame

class Piece:
	def __init__(self, x, y, color, board):
		self.x = x
		self.y = y
		self.pos = (x, y)
		self.board = board
		self.color = color

	def _move(self, tile):
		for i in self.board.tile_list:
			i.highlight = False

		if tile in self.valid_moves() and not self.board.is_jump:
			prev_tile = self.board.get_tile_from_pos(self.pos)
			self.pos, self.x, self.y = tile.pos, tile.x, tile.y

			prev_tile.occupying_piece = None
			tile.occupying_piece = self
			self.board.selected_piece = None
			self.has_moved = True

			# Pawn promotion
			if self.notation == 'p':
				if self.y == 0 or self.y == 7:
					from King import King
					tile.occupying_piece = King(
						self.x, self.y, self.color, self.board
					)
			return True

		elif self.board.is_jump:
			for move in self.valid_jumps():
				if tile in move:
					prev_tile = self.board.get_tile_from_pos(self.pos)
					jumped_piece = move[-1]
					self.pos, self.x, self.y = tile.pos, tile.x, tile.y

					prev_tile.occupying_piece = None
					jumped_piece.occupying_piece = None
					tile.occupying_piece = self
					self.board.selected_piece = None
					self.has_moved = True

					# Pawn promotion
					if self.notation == 'p':
						if self.y == 0 or self.y == 7:
							from King import King
							tile.occupying_piece = King(
								self.x, self.y, self.color, self.board
							)
					return True
		else:
			self.board.selected_piece = None
			return False

Board.py

import pygame
from Tile import Tile
from Pawn import Pawn

class Board:
	def __init__(self,tile_width, tile_height, board_size):
		self.tile_width = tile_width
		self.tile_height = tile_height
		self.board_size = board_size
		self.selected_piece = None

		self.turn = "black"
		self.is_jump = False

		self.config = [
			['', 'bp', '', 'bp', '', 'bp', '', 'bp'],
			['bp', '', 'bp', '', 'bp', '', 'bp', ''],
			['', 'bp', '', 'bp', '', 'bp', '', 'bp'],
			['', '', '', '', '', '', '', ''],
			['', '', '', '', '', '', '', ''],
			['rp', '', 'rp', '', 'rp', '', 'rp', ''],
			['', 'rp', '', 'rp', '', 'rp', '', 'rp'],
			['rp', '', 'rp', '', 'rp', '', 'rp', '']
		]

		self.tile_list = self._generate_tiles()
		self._setup()

	def _generate_tiles(self):
		output = []
		for y in range(self.board_size):
			for x in range(self.board_size):
				output.append(
					Tile(x,  y, self.tile_width, self.tile_height)
				)
		return output

	def get_tile_from_pos(self, pos):
		for tile in self.tile_list:
			if (tile.x, tile.y) == (pos[0], pos[1]):
				return tile

	def _setup(self):
		for y_ind, row in enumerate(self.config):
			for x_ind, x in enumerate(row):
				tile = self.get_tile_from_pos((x_ind, y_ind))
				if x != '':
					if x[-1] == 'p':
						color = 'red' if x[0] == 'r' else 'black'
						tile.occupying_piece = Pawn(x_ind, y_ind, color, self)

	def handle_click(self, pos):
		x, y = pos[0], pos[-1]
		if x >= self.board_size or y >= self.board_size:
			x = x // self.tile_width
			y = y // self.tile_height
		clicked_tile = self.get_tile_from_pos((x, y))

		if self.selected_piece is None:
			if clicked_tile.occupying_piece is not None:
				if clicked_tile.occupying_piece.color == self.turn:
					self.selected_piece = clicked_tile.occupying_piece
		elif self.selected_piece._move(clicked_tile):
			if not self.is_jump:
				self.turn = 'red' if self.turn == 'black' else 'black'
			else:
				if len(clicked_tile.occupying_piece.valid_jumps()) == 0:
					self.turn = 'red' if self.turn == 'black' else 'black'
		elif clicked_tile.occupying_piece is not None:
			if clicked_tile.occupying_piece.color == self.turn:
				self.selected_piece = clicked_tile.occupying_piece

	def draw(self, display):
		if self.selected_piece is not None:
			self.get_tile_from_pos(self.selected_piece.pos).highlight = True
			if not self.is_jump:
				for tile in self.selected_piece.valid_moves():
					tile.highlight = True
			else:
				for tile in self.selected_piece.valid_jumps():
					tile[0].highlight = True

		for tile in self.tile_list:
			tile.draw(display)

Tile.py

import pygame

class Tile:
	def __init__(self, x, y, tile_width, tile_height):
		self.x = x
		self.y = y
		self.pos = (x, y)
		self.tile_width = tile_width
		self.tile_height = tile_height
		self.abs_x = x * tile_width
		self.abs_y = y * tile_height
		self.abs_pos = (self.abs_x, self.abs_y)

		self.color = 'light' if (x + y) % 2 == 0 else 'dark'
		self.draw_color = (220, 189, 194) if self.color == 'light' else (53, 53, 53)
		self.highlight_color = (100, 249, 83) if self.color == 'light' else (0, 228, 10)

		self.occupying_piece = None
		self.coord = self.get_coord()
		self.highlight = False
		self.rect = pygame.Rect(
			self.abs_x,
			self.abs_y,
			self.tile_width,
			self.tile_height
		)

	def get_coord(self):
		columns = 'abcdefgh'
		return columns[self.x] + str(self.y + 1)

	def draw(self, display):
		if self.highlight:
			pygame.draw.rect(display, self.highlight_color, self.rect)
		else:
			pygame.draw.rect(display, self.draw_color, self.rect)

		if self.occupying_piece != None:
			centering_rect = self.occupying_piece.img.get_rect()
			centering_rect.center = self.rect.center
			display.blit(self.occupying_piece.img, centering_rect.topleft)


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